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WJF Training Camp 3 Competition Rules
(Modified for 2009 - Please Read!)

Attire | Music | Advanced | Intermediate | Juniors | Beginner
How to Signup for the Competitions

Competitor Check List:

1. Uniform
2. Music
3. Routine Forms
4. Training Camp Registration

Due date for competitors to have acquired uniforms, submitted their music, music license and purchased Training Camp event registration:
April 9th, 2009

DOWNLOAD ROUTINE FORMS FOR ALL DIVISIONS HERE

Attire:up

All competitors must wear shoes and socks at ALL times when competing and/or in the competition facility. Competitors must wear a competition shirt similar to the shirts used at WJF 4 and WJF 5. Video examples can be viewed here:

Competitors must also wear athletic shorts or pants that matches the shirt's colors and material. Shirts must have no visible logos. The competitor may have their last name printed on the back but that is not mandatory. If the competitor chooses to have their name on their shirt, it must be either ironed on or embroidered. It cannot be made out of tape or any other makeshift method. It should look professional. Please find athletic pants or shorts that are of the same or similar material as the shirt. No denim, khaki, cargo or any form of casual wear will be permitted. Shoes and socks must match the colors of the rest of the uniform. No necklaces, bracelets, watches or other jewelry may be worn. No additional visible clothing may be worn under or over your uniform.

MUSIC up

All competitors must use music that they have the rights to license to the WJF for use on any broadcast medium and home video. Royalty free music can be found on a variety of websites. NO GARAGE BAND, SOUNDTRACK, or any other royalty free loop program may be used to create competition routine music. Music must either be purchased off of royaltyfreemusic.com, a similar royalty free music website that will allow the license to be transferred to the WJF, or composed by a musician with the proper music license forms filled out and submitted (They are available below). Music must not be one or two bars that loop for 3 minutes but must actually contain the elements present in professionally produced songs and sound like a professional piece of music. Vocals are not allowed. Music that does not fit this criteria may be rejected. For music composed independent of a music providing website, both forms below must be filled out and submitted to the WJF no later than April 1st, 2009. All music must be submitted though email along with the proper licensing agreement no later than April 1st, 2009 and in a high quality .wav or .aiff file format. NO MP3 files and please do not convert from MP3 to .wav or .aiff. The original track must come in .wav or .aiff format. Competitors must each provide their own music. No sharing of the same music between competitors is allowed. No music that has been used in previous years will be allowed at the Training Camp unless it is music that you have already purchased and used in a previous WJF competition (This rule applies to the Training Camp only). Music must also be presented on the first day of the event on CD in a CD playable format. (No MP3 formated files please). Please bring two copies of your music on CD to the Training Camp. One to submit, and the other for you to keep as a back up.

Forms for independent music composers:

Form 1

Form 2

www.royaltyfreemusic.com

We've negotiated a deal with royaltyfreemusic.com where WJF competitors may purchase music off of their website for use in WJF competition with a 15% discount. Just enter the following promotional code for the discount: WJF15

IMPORTANT: When placing your order, enter the following in the company field: "Broadcast and replication rights transferred to: World Juggling Federation"

http://www.allmusiclibrary.com

Allmusiclibrary.com is another royalty free music website where you can purchase tracks for your competition routine and transfer the rights to the WJF. They are familiar with what we require and will provide the proper license agreement that we require. Be sure to tell them that your purchase is for use in the WJF competitions and that you need the rights transfered to the WJF and they'll be able to accommodate your request.

Make sure to order the .wav version and email the receipt and license agreement to info@thewjf.com and be sure to have the music on two CDs when you arrive.

To avoid duplicate purchases or music that has been used in the past, we'll be updating a list of the purchased music on the WJF website. Competitors must use music not being used by any other competitors in any division from this year or any previous years unless they've already purchased the rights to use it and have used it in past WJF competitions.

Purchased Tracks from Royaltyfreemusic.com:

Adrenaline
All_Nighter
Backbone
Buzz_Saw
Break Neck
Brass Knuckles
Chunk_of_Funk
Crosscheck
Dig_Deep
Down Home Rockin'
Ender
Extremities
Firestorm
Grinding Gears
Gut_Check
Hammerhead
Headed South
Heavy Rock
Inner_Machine
Intruder
Listen_Up
Nightcrawler
Pace_Setter
Resistor
Running Downhill
Scapegoat
Shell_Shocked
Six_String_Pawn
Straight_Shooter
The_Juice
The_Pursuit
Twisted Reality
Under_Suspicion
Undertow
Vent
Vertibral_Twist
Wild_Game
Winners_Circle
Working_The_Beat
Chase
Extreme_Reaction
Forensics
Futurama
Guerilla_Force
Heavy Duty
In_Pursuit
Indentification
Indie_Returns
Kamikaze
Luminol
Martial_Law
Material_Witness
Moving_Evidence
On_the_run
On_Track
Peak_Performance
Profiler
Recovery
Time Travel Full
Too_Much_Caffeine
49_Cent_Blaze
Big_Wheels
Crunk_Correctional_Facility
Fiber_Optics
Hackers
Hazardous_Duty
High_Voltage
His_Royal_Hustler
Mayor_Wests_Night_Out
Your Attention Please

Purchased tracks from allmusiclibrary.com:

Chase Scene
Da Grit - WhatBeats
The Higher Mountain
Our Project Unfolds
Stick to the Groove
Success Story
Eco Dance
Successful

Purchased tracks from Incompetech.com:

Cold Funk
El Magicia
In a Heartbeat


Advanced Ball, Ring, and Club Programsup

In each competition, competitors can do a maximum of 25 moves. The minimum amount of objects in each competition is as follows:

5 balls for the ball competition
5 rings for the ring competition
4 clubs for the club competition

Each category has a 4 minute time limit. There is no grace period. In the full programs there are two sets of judges. The A-Jury and the B-Jury. The A-Jury determines what your moves and connections are worth, and if you executed them successfully. The B-Jury takes deductions for unnecessary foot movements, uneven and sloppy patterns, collisions, drops, and falling down. After 4 minutes is up, the A-Jury will no longer award any points, but the B-Jury will continue to take deductions. This is to encourage the competitors to know when to stop, and not continue after time is announced.

Shoes, socks, deodorant, and a competition uniform are mandatory in all events.

The best way to get a high scoring routine is to connect as many difficult moves together as possible which will get you connection bonus points. But do not push yourself to do too many connections that are too difficult or you may make mistakes which not only results in deductions but also wastes time. Each individual move can be done a total of two times each, as long as one of the times is done in connection with another move. For example, you can do a 5 up 360 by itself, and then you can do a 5 up 360 connected to overhead throws and you'll get points for both 5 up 360s plus the connection to overhead throws. You can't do a 5 up 360, and then another 5 up 360 unless it's connected to the previous one or another move. Connections contain ZERO basic throws in between moves and connect two dissimilar moves. That's the rule for all connections. Moves that are connected to similar moves will not get a connection bonus as high or at all as connections that are made from completely different patterns. For example, connecting a shower pattern to a high low shower pattern would not score as a connection but a shower connected a blind catch would. A 5 ball (6x,4) 5 up 360 that resumes (6x,4) is not a connection, but a (6x,4) 5 up 360 that goes directly into (6,4x) is a connection. The greater the difficulty and contrast in connected moves, the higher the connection bonus and more likely you are to get one. Keep in mind that if you do the same move two times, that also counts as two moves applied toward your 25 move limit. The value of each individual move as well as the connection value is decided by the judges after the routine form is submitted. Bonus points may also be awarded for moves choreographed to the music if the judges feel that the choreography demonstrated a high enough level of skill in the competitor's ability to do the move at the precise moment they planned. Finishing moves may also be awarded bonus points such as a 7 ring pull down 360 pancake neck catch.

Club Balancing

A total of two different club balance moves may be incorporated into the junior compulsory, intermediate, women's and advanced club programs. To incorporate a club balance while juggling, the club must start out as part of a qualified juggling pattern consisting of no less than the following for each division:

3 Clubs for the Juniors
4 Clubs for all higher divisions

The club must then be placed or thrown to a balance while the juggling continues. For the junior competitors, the club may be placed or thrown from a 3 club juggle and then the juggling can stop while maintaining the balance. The balance must be demonstrated for a minimum of 3 seconds for juniors, and for a qualifying run for all higher divisions, before dropping back into the juggling pattern. Club balances may only be done within club patterns. Clubs may not be balanced with balls or rings.

Head Bouncing a Ball

A total of two different head bouncing moves may be incorporated into the junior compulsory, intermediate, women's and advanced ball programs. To incorporate bouncing a ball on your head while juggling, the ball must start out as part of a qualified juggling pattern consisting of no less than than the following for each division:

3 Balls for the Juniors
4 Balls for Women's and Intermediate
5 Balls for Advanced

The ball must then be thrown to a continuous bounce while the juggling continues for a minimum of 3 seconds for juniors, and for a qualifying run for all higher divisions. Head bouncing a ball may only be done within ball patterns. Head bouncing a ball cannot be done with club or ring patterns.

Ring Balancing

A total of two different ring balance moves may be incorporated into the junior compulsory, intermediate, women's and advanced club programs. To incorporate a ring balance in the ring program, the ring must start out as part of a qualified juggling pattern consisting of no less than the following for each division:

3 Rings for the Juniors
4 Rings for Women's and Intermediate
5 Rings for Advanced

The ring must then be placed or thrown to a balance while the juggling continues. For the junior competitors, the ring may be placed from a 3 ring juggle and then the juggling can stop while maintaining the balance. The balance must be demonstrated for a minimum of 3 seconds for juniors, and for a qualifying run for all higher divisions before dropping back into the juggling pattern. Ring balances may only be done within ring patterns. Rings may not be balanced with balls or clubs.

Qualifying Moves

Most moves are required to qualify the pattern either during or after the move. For example, a 360 must reenter a non multiplexed pattern for a qualifying run. A site swap generally must qualify the pattern within the run of the site swap. Some easier site swaps must be repeated multiple times from each side to score points, and some more difficult site swaps only need to be done once from one side. For example, a 5 ball 97531 must be done four continuous times to receive points. A 7 ball DB97531 only needs to be done once. You will be informed how many throws are required after you submit your routine form.

Intermediate Competitionsup
The intermediate event is scored similarly to the Advanced Competition Full Programs with the exception of the Ball and Ring Competitions starting at 4 balls and 4 rings as opposed to 5 and 3 clubs as opposed to 4. The 25 move limit and 4 minute time limit is still in effect. Please read the Advanced Competition Rules for scoring information.
WJF Juniorsup

The WJF Juniors event is for kids 15 years old or younger and includes balls, rings and clubs in one competition with a 4 minute time limit with a 25 move limit. All competitors must include the compulsory beginner moves listed below.

WJF Junior Compulsory Moves

3 Balls:

1. Four sets of (4,2) (6x,4)
2. Four sets of a two ball multiplex
3. Twelve catches of a shower pattern
4. Six connected behind the back throws (Alternating right and left throws continuously)
5. Twelve connected overhead throws (Alternating right and left throws continuously)
6. Three up 180
7. Three up 360

4 Balls

1. Sixteen catches of four balls in an asynch pattern
2. Sixteen catches of four balls in a synch pattern

5 Balls

1. Five catches of five balls.

3 Rings:

1. 12 catches of three rings
2. Four sets of columns
3. Six catches of a half shower from one side
4. Three sets of on and off the neck
5. One up 180
6. One up 360
7. Three catches of a full reverse
8. Pull down with a pancake catch

4 Rings:

1. Eight catches of four rings in an asynch pattern
2. Eight catches of four rings in an synch pattern

3 Clubs:

1. Nine catches
2. Three connected double spins
3. One triple spin

All *moves must re-enter a qualifying juggling pattern. A qualifying run is twice the number of catches as there are objects being used. For three balls, six catches must be made to qualify the pattern.

*A move is anything other than the basic pattern

Competitors may do more difficult versions of these moves or replace compulsory moves with more difficult moves within the same skill set (such as replacing 3 ball backcrosses with 5 ball backcrosses) to receive higher points. Replacing moves requires approval after submitting your routine form. Substitutions still require a minimum of the compulsory amount of moves to be completed in each object skill category. For example, ten moves must be done with rings regardless of how many ball or club substitutions you've made. Deductions will be taken for form errors, unnecessary foot movement, and drops. Bonus points will be awarded for more difficult substitutions, connections, and choreography to the music if the choreography demonstrates significant control of difficult move execution timing.

 

Beginner's Competitionup

This class is open to all ages and is for those who feel they are not qualified to compete in the junior or intermediate class. There is no prize money or air time on the line for the winners, the only prize is bragging rights and an ego boost. Balls, rings, and/or clubs may be used in this competition.

Minimum Requirements:

Qualifying a five ball basic pattern is required to enter.

Move minimum is a three ball basic pattern. If a competitor has a difficult three object move they want to use, they may incorporate it within their routine.

Maximums:
(To keep the competition fair)

• 3 clubs
No moves with four clubs or higher will be allowed
• 5 rings
No five ring moves or runs of six rings or higher are allowed
• 6 ball qualify
If a competitor can run six objects for a long time, they cannot
enter the competition. Please be honest :)

Scoring System:

The A-Jury determines the competitor's start value and the B jury deductions points for errors.

The time limit for this competition is 3 minutes

A Jury Rules:
Moves are scored from a 0-5 point scale based on technical difficulty.
Connection bonuses are awarded for moves that are connected with no more than one set up throw. Judges will score connections based upon their apparent difficulty. Connections that are made with NO SET UP THROWS will score higher. There is no limit to the amount of moves a competitor can connect however each move may only be scored twice and only a second time if done in connection with another move.
Full point value is scored for a move no matter how many attempts are made. However, points are deducted by the B jury for each failed attempt. After three failed attempts, the deductions from the judges will most likely negate any points the competitor would get from the succesful execution of the move.

B Jury Rules:
Points will be deducted on a scale of 1-5, depending on how large of an error is made.
The cause for point deductions are as follows:

1. Collisions
2. Foot movement / bad form (shuffling steps/bad arm position in the minor cases, to walking around and excessive reaching in major cases. Each individual step
counts as a deduction.)
3. Bad Patterns (exceedingly uneven throw heights, or off timing will count as a single bad pattern block, not as five throws with a bad pattern)
4. Drops (Per drop event. If you drop every single object you're trying to juggle, there will be an additional penalty. So at least try to hold on to one of
whatever you're trying to juggle)
5. Loss of balance (falling, stumbling [counts as one stumble, not as
five stumbling steps]

To Compete:

Competitors first have to make a set of (maximum) 25 moves they will attempt in the competition. Since this is primarily a ball competition, at least 15 of those moves must be with balls, the other 15 can be spread between rings, balls, and clubs. The moves listed will have a cutoff difficulty level of five points per move, where every move that is more difficult will count for the same five point maximum.

During Competition:

Moves that have been scored in the competitor's planned program are the only moves that will be given points on the day of competition. If a competitor does a move not on the list, it will not be scored. They can execute a maximum of 25 moves within the three minutes allocated for their routine, and must be the moves they've submitted for their routine.

Competitors do not need uniforms or music for the Beginner's Competition. However if they choose to use music, they must follow the music requirements listed under the music section of the WJF Competition rules.


How to sign upup

Anyone interested in competing must register for the Training Camp before submitting their routine forms and music licenses and this must happen by April 9th, 2009. Please check your email account used when making the purchase and fill out and return the registration form that is emailed to you after you register. When paying your entry fee, please include the name and age of the competitor in the payment notes field.

 
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